World of Warcraft: Cataclysm

Started by Rico, August 21, 2009, 12:56:03 PM

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Jobydrone

Do Scott and Randy ever actually play?  Have you grouped or raided with them?
"I'm not crazy about reality, but it's still the only place to get a decent meal."  -Groucho Marx

Jobydrone

Nights are better than days for me as we always have family activities planned for the kids on Saturdays.  I know Rico is Central time zone, right, what is Toronto Joe?
"I'm not crazy about reality, but it's still the only place to get a decent meal."  -Groucho Marx

billybob476

They are on all the time. They have raid teams that they run regularly with. I've participated with them in various guild events but haven't really ever directly grouped with them. Frankly AIE isn't really about playing with Scott and Randy, people who join with that expectation tend not to stay very long.

billybob476

Quote from: Jobydrone4of20 on November 30, 2010, 08:31:32 AM
Nights are better than days for me as we always have family activities planned for the kids on Saturdays.  I know Rico is Central time zone, right, what is Toronto Joe?
Toronto is Eastern.

Jobydrone

Quote from: billybob476 on November 30, 2010, 08:34:35 AM
They are on all the time. They have raid teams that they run regularly with. I've participated with them in various guild events but haven't really ever directly grouped with them. Frankly AIE isn't really about playing with Scott and Randy, people who join with that expectation tend not to stay very long.
There's a new guild cap in the expansion isn't there?  AIE is going to be decimated.  Are y'all going to split up into AIE.1 and AIE.2 etc?
"I'm not crazy about reality, but it's still the only place to get a decent meal."  -Groucho Marx

billybob476

Ha, this has been a hot topic, when the first announcement came out the Extralife boards were crashing with the traffic.

The current plan as has been communicated by the officers is this: The current guild (about 7000 characters) will be split into a series of subguilds. There will be a semi-automated process performing this action. A mod has been created (in conjunction with some other affected guilds in the game) which will allow "coalition chat" basically meaning that no matter which AIE subguild you belong to, you will still maintain a common chat between them.

So things are rolling and a lot of people have put in a lot of work to handle the transition.

Blackride

The flight license is not available till the expansion is fully released. It shows as available but you can not buy it yet....
Ripley: Ash. Any suggestions from you or Mother?
Ash: No, we're still collating.
Ripley: [Laughing in disbelief] You're what? You're still collating? I find that hard to believe.

Rico

Quote from: billybob476 on November 30, 2010, 09:09:07 AM
Ha, this has been a hot topic, when the first announcement came out the Extralife boards were crashing with the traffic.

The current plan as has been communicated by the officers is this: The current guild (about 7000 characters) will be split into a series of subguilds. There will be a semi-automated process performing this action. A mod has been created (in conjunction with some other affected guilds in the game) which will allow "coalition chat" basically meaning that no matter which AIE subguild you belong to, you will still maintain a common chat between them.

So things are rolling and a lot of people have put in a lot of work to handle the transition.

Joe - did Blizzard ever give any kind of logical reason why they put the guild member cap in?  Seems like it really doesn't do a lot.  Technically the game could obviously handle bigger guilds so I don't really get it.

billybob476

With the new guild experience/acheivement system they stated that there were major performance issues with guilds over 1000 members. Also, according to Blizzard such a small percentage of the player base are part of "mega guilds" that it was deemed a reasonable restriction.

Initially the guild cap was 600 members, they raised it to 1000 after the player base complained.

Blackride

imo Larger guild can hurt MMORPGs. Too much control :)
Ripley: Ash. Any suggestions from you or Mother?
Ash: No, we're still collating.
Ripley: [Laughing in disbelief] You're what? You're still collating? I find that hard to believe.

billybob476

meh, in a game with 12 million players a guild with 6-7000 characters is pretty trivial.

Rico

Quote from: billybob476 on November 30, 2010, 12:32:10 PM
meh, in a game with 12 million players a guild with 6-7000 characters is pretty trivial.

Agreed.  An since there was nothing to stop anyone from just subdividing the big guilds I don't see the point still.  Frankly, the guilds already subdivide naturally into raid groups, instance groups, PvP, etc.  So except for the chat channel, banking maybe, there isn't much of an effect in doing this.

billybob476

Basically on the beta realms a large guild was created (I think it had 2000-ish members). If you were a member of that large guild and you opened the new guild interface, the game client would outright crash. Apparently the only solution Blizzard had was to limit guild size on account of this new system.

KingIsaacLinksr

That's also called being lazy imo. 

King
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Blackride

That's 12 million players across all the servers. 6k man guild is huge!

I don't know I was part of large guild in SWG,Warhammer, Planet Siege, EGII and I and DOAC. In all those instances the guilds really ran the population of the server. We used to camp stuff 24x7 literally so people could not get anything :)
Ripley: Ash. Any suggestions from you or Mother?
Ash: No, we're still collating.
Ripley: [Laughing in disbelief] You're what? You're still collating? I find that hard to believe.