USS Arabella NCC 98125 Alternate Universe

Started by X, June 07, 2009, 07:33:59 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


NCC 98125
Intrepid II-Class Light Explorer

Advanced Technical Specifications for the Intrepid II -Class Production Vehicle
Accommodation: 176 (50 officers, 126 enlisted)
Classification: Long Range Exploratory Cruiser

Funding for Intrepid II Class Development Project Provided by: Advanced Starship Design Bureau, United Federation of Planets Defense Council

Development Project Started: 2375

Production Start Date: 2385

Production End Date: Still in Production

Current Status: In Service

Locations of Intrepid-Class Construction:
• New Vulcan Fleet Yards, Vulcan
• San Francisco Fleet Yards, Earth
• Atlas V Fleet Yards, Deneb V

Current Starship Identification and Registration Numbers:
• U.S.S. Arabella - NCC-81125



Pursuant to Starfleet Exploration Directives 1015.9 & 1020.16, Starfleet Defense Directives 200.0, 197.5 & 197.6, and Federation Security Council General Policy, the following objectives have been established for an Intrepid Class Starship:

1. Provide autonomous capability for full execution of Federation defensive, cultural, scientific, and explorative policy in deep space or border territory.

2. Supplement the Intrepid class in certain frontline, exploration duties.

3. Provide a platform for extended scientific survey and scouting missions.

4. Serve as a frontline support vehicle during emergencies and a platform for the extension of Federation diplomacy and policy.

5. Provide non-critical functions such as transport of personnel and cargo when necessary, extended aid, and short-range patrol.


Length: 342.5 meters
Width: 144.84 meters
Height: 55.42 meters
Weight: 710,000 Metric Tonnes
Cargo Capacity: 41,750 Metric Tonnes
Hull: Duranium-Tritanium composite
Number of Decks: 15 Total


From stem to stern, the Intrepid II class is one of the most advanced starships in Starfleet. The class employs a new warp core, quantum zero point energy generators, variable geometry warp nacelles, and both Type II bio-neural gelpacks and the Emergency Medical Hologram system. While the successful application of slipstream drives has been introduced in the fleet. Starfleet chose to use the slipstream incompatible Quantum Zero Point energy systems to create a vessel that would have far superior power for her size and while slower than slipstream, she could achieve higher warp speeds and other support system that require higher levels of energy output.

Nearly three-hundred-fifty meters long, the Intrepid II class is built sleek and long, sporting the fastest top speed on record for a non slipstream capable Starfleet vessel, breaking the record set but the Intrepid class. The tilting, wing-like nacelles can shift microns in their positions, emitting minutely adjustable warp fields that are more efficient and safer when traveling in subspace. This, combined with newly improved verterion manufacturing and the APD-02 Warp Core, makes the propulsion systems one of the most advanced in the fleet. The class serves multiple functions based on its load out, as well as size. An Intrepid II could be seen on patrol or escort duty as easily as long-range exploration or survey. State of the art computers give it unprecedented storage capacity, access speed, and rigor conditioning. This, combined with a wide array of sensors covering a large amount of the exposed surface, makes the Intrepid II class a premier ship of the line for Starfleet's scientific endeavors.

Fast, agile, and well armed, these science ships are among the more capable multi-role platforms when faced with combat situations. Regenerative shielding, forward mounted pulse phaser cannons, and Type-XII phaser arrays equip it admirably for both defense and combat. Onboard industrial replicators and torpedo manufacturing allow the ship to conduct refits and repairs in the field, making the need to dock at a starbase almost obsolete.

The Intrepid II class is a culmination of research gathered from fielding the Intrepid class, technological advances brought with Voyager returned from the Delta Quadrant, and the natural evolution of the original Intrepid systems. An additional shuttle bay was integrated into the design of the Intrepid II in order to allow the vessel to carry and utilize additional support craft. Quantum zero point reactors have replaced older less powerful fusion reactors both to provide higher levels of power and to support the new system integrated into the redesign.



Layout: Ovoid layout typical of most Federation starships, the Intrepid II class Bridge sports some of the most advanced technology and command-capabilities. Rearmost, the Intrepid II Bridge is served by a large bank of consoles and data-readout screens. Center of that area is the Master Systems Display. From the MSD, all of the crew can get a compressed view of the ship and major systems for on-the-fly analysis. Control consoles flank the MSD on either side, running everything from incoming sensor data, to communications and auxiliary systems control. One of the newest additions to the Intrepid II design is the inclusion of a neural interface at the conn position. This technology can only be used by crew with a neural interface implant, but early test reveals that the system increases the pilot's reaction time by over 200%. However, due to the mental strain of the system, an equipped pilot can only utilize the system for only a few hours each day. Starboard of the information center, just past the starboard side turbolift, is the Chief Tactical Officer's console. Behind the forward-facing console is a larger area, with bigger displays and additional control infrastructure. This area is maintained mostly for internal security and manned by the Chief Tactical Officer's assistant or similar. In typical configuration, the Chief Tactical Officer is in primary control of external security and weapons systems with the sister console configured for more sensor work and management of internal security. Tactical console usage is extremely limited; only Beta-2 Tactical clearance personnel can use it, and the user must input special codes to even get access to the massive amounts of computer links that give tactical nearly limitless information at the ship's disposal. For full access, the console's security subsystem can run a battery of scans on the user, including thermal, biological, retinal, and vocal tests. If all of these are passed, full access to the ship's offensive and defensive systems is made available. Across from the tactical kiosk is the Chief of Operations post. From there, he or she has access to and/or control over ship's internal systems, power flow, sensor data, communications, and transporter control. As one of the most important positions at any one time, the Operations kiosk is always manned.

The two turbolifts on the bridge can handle normal transit around the ship. Also, an emergency ladder connects the bridge to Deck Three. Forward of the upper ship operations areas are doorways on port and starboard sides of the bridge. To port, access to the briefing room is provided. Inside is a large table for seating a minimum of eight officers, as well as displays, and a large set of viewports for vista. Starboard access leads to the Captain's Ready Room. As the captain's personal office, many command decisions are made there instead of the bridge. Directly forward of the command area and sunken down by two steps is the Conn. From this position, the Flight Control Officer serves as helmsman and navigator for the Intrepid II class. The Conn has access to a wide array of ship systems, including Engineering data as the Chief of Helm often serves as a bridge liaison to Engineering. To the right of the Conn sits the Chief Engineer. Though far better served in Main Engineering, the Engineer is often needed on the bridge to provide analysis and control on site, as it were. This location is manned by a single officer, with wraparound consoles and access to almost all ship controls. . Typical configuration keeps a scaled down version of the master systems display keyed to display problems visually, as well as dedicated screens showing the status of the warp drive and structural integrity systems. Directly opposite sits the Chief Science Officer in a similar console. It has access to all science, navigational, sensor, and communications systems. It can be configured to operate in tandem with other consoles, although security links and all other non-science data are restricted to the main console.

Center of the bridge is the command chairs one each for the Captain and First Officer. The first officer's chair is on the left, when facing forward, and includes screens for reviewing ship status reports on the fly. On the right, is the Captain's chair. Both face the viewscreen directly behind the unified Helm. Two pods are reserved for the top four officers in the chain of command on the vessel because they are the last four to leave the ship. These are located on behind the main bridge through an access way. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. Each pod can support two people for 46 days in space, and has a maximum speed of half impulse.


Located on Deck 11, Main Engineering is the 'heart' of the ship, comparable to the bridge as 'brain'. It has access to almost all systems aboard the starship, and manages repairs, power flow, and general maintenance.

Entrance to Main Engineering is provided by two large blast doors that can be closed in case of internal or external security issues. Just inside of that is an observation area where technicians monitor various systems of the ship.

Farther in from observation area is the warp core and main control systems the path to which is provided by removable floor paneling hiding additional systems but providing easy and fast access to them. A red guardrail circles the APD-02 Warp Core from Vulcan Propulsion Institute. Faint blue lights display the reaction along the entire length of the core an advancement that surpasses that of its contemporaries and paved the way to safer, more fuel efficient, and environmentally responsible engines.

Off to the port side of Main Engineering is the Chief Engineer's Office, which is equipped with a diagnostics table, assembly and repair equipment, a small replicator, and a personal use console with built-in private viewscreen.

On Starboard, there is an open work area for projects, long-term assignments, and situational analysis. A second tier rings the second level of Main Engineering. A small single-person elevator, as well as a ladder on the opposite end, provides access to this catwalk. Access to the Jefferies Tubes is provided in various places on both the First and Second Tier of Main Engineering.

Typical crew complement in Main Engineering consists of three engineers and nine technicians of various grades. During Red or Yellow Alert, that number is increased.


This multi-room department is located in a restricted area on Deck 14. Within it are the entrances to the phaser range, the auxiliary weapon control room and to the Ship's Armory, as well as the office of the Chief of Security.

Security Office: The Chief of Security's office is decorated to the officer's preference. It contains a work area, a personal viewscreen, a computer display, and a replicator.

Brig: Located on Deck 15, the brig is a restricted access area whose only entrance is from within the Security Department on Deck 14. The Intrepid II class vessel has four double occupancy cells, which contain beds, a retractable table and chairs, a water dispenser, and sanitary facilities. The cells are secured with a level-10 forcefield emitter built into each doorway. Note: The Intrepid II class Starship carries modular units for constructing additional brig facilities in any of the cargo bays.

Internal Forcefields: Controlled from the bridge or from the Security office on Deck 14, forcefields can be activated throughout the ship, effectively sealing off sections of the hallway from the remainder of the vessel.

Internal Sensors: Used to monitor the internal security of the ship. They can identify the location of specific crewmembers that are wearing their commbadge. They can be used to determine the general location of any person on board the ship, based on the entry of specific variables by the Tactical officer.

Ship's Armory: This room is located in a restricted area on Deck 14 and is under constant guard. The room is sealed with a level 10 forcefield and can only be accessed by personnel with Level-4 or above security clearance granted by the Command staff or Chief of Security. Inside the armory is a work area for maintenance and repair of phasers as well as multiple sealed weapons lockers. The Intrepid II class starship carries enough type-I and type-II phasers to arm the entire crew. Type-III phaser rifle and the new compression phaser rifles are available as well, but only in enough numbers to arm approximately 1/3 of the crew. Heavy ordnance is available in limited numbers. In addition to the standard armaments, the armory contains the new Type-I Pulse Phaser Pistols that were initially designed as counter Borg personal weaponry that work by piercing Borg shielding once adapted.

Armory Inventory includes:
50 Type-I Phasers
150 Type-II Phaser pistols
40 Type-III Phaser rifles
30 Type-IIIc Compression Phaser rifles
50 Type-II Pulse Phaser pistols
Personnel Phasers range in power settings from 1 (Light-Stun) to 16 (Atomize).
Torpedo/Probe Magazine: These restricted areas on Decks 14 and 15 are for storing unarmed quantum torpedoes, photon torpedoes and warheads, and science probes I - VI (VII - IX if mission dictates). Also stored here are the components for manufacturing new photon torpedoes as well as the equipment to put it all together. These rooms are also accessed by the loading mechanism for the torpedo launchers.



Phaser Array Arrangement: The dorsal saucer section is covered by four phaser strips; two of which extend from the aft curvature, along the length of the saucer and stop short of the auxiliary deflector incision. The aft firing arc is covered by two smaller arrays angled on the rear of the saucer section. The relative bottom of the ship is protected by two similar arrays as on the dorsal saucer section, extending to the rear of the saucer and following the curve to the aux deflector incision. Along with those arrays, are two small aft-angled phaser strips similar to the dorsal aft-fire strips. Additional protection is provided by a single array that extends laterally across the ventral engineering hull just fore of the warpcore ejection port. Far-aft strips are provided on the underside of the mobile nacelle pylons and under the shuttlebay landing deck on the underside of the ship for a total ship's complement of 13 arrays.

Phaser Array Type: The Intrepid II class utilizes the latest in starship armament technology, the Type XII array system. Each array fires a steady beam of phaser energy, and the forced-focus emitters discharge the phasers at speeds approaching .986c (which works out to about 182,520 miles per second - nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.
Phaser Array Output: Each phaser array takes its energy directly from the impulse drives and auxiliary zero point generators. Individually, each type XII -emitter can only discharge approximately 8.0 MW (megawatts) per second. However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 16 MW.
Phaser Array Range: Maximum effective range is 300,000 kilometers.

Primary Purpose: Defense/Anti-Spacecraft
Secondary Purpose: Assault


Arrangement: Four standard torpedo launchers. Two fore, and two aft. Torpedo tubes one and two (fore), are located over the main deflector dish in the Stardrive section. Aft coverage is handled by a third and fourth torpedo launcher facing the rear of the ship in the upper engineering hull near where it meets the saucer.

Type: Mark IV Photon Torpedoes; Mark Q-III Quantum Torpedoes. Along with the Defiant class and Sovereign class, the Intrepid II is normally outfitted with both photon and quantum torpedoes capable of being fired from any launcher on the ship. All torpedoes are capable of pattern firing as well as independent launch. Once in-flight, torpedoes are capable of individual targeting through use of onboard sensors and encrypted feeds from the ship's targeting arrays. Should a threat vessel outmaneuver an inbound torpedo, the weapons package can automatically detonate in an effort to impact the vessel with splash damage. Further, each launcher is capable of pattern firing (sierra, etc.) as well as independent launch.

Payload: 75 Quantum torpedoes; 25 Photon torpedoes. Shipboard materials in the form of replicated and off-the-shelf components allow for the construction of photon torpedo warheads locally. The Intrepid II class is also testing new infield construction facilities of Quantum torpedoes.

Range: Maximum effective range for both the Mark Q-III Quantum Torpedo and Mark IV Photon Torpedo is 4,050,000 kilometers

Primary purpose: Assault
Secondary purpose: Anti-Spacecraft


A total of two modified pulse phaser cannon assemblies are located directly below the primary sensor array in saucer section of the hull of the Intrepid II-class vessels. The cannons are located above the main sensor suite. As a benefit of the ship's extreme maneuverability, yard engineers deemed it unnecessary to mount aft-facing cannons onboard vessels of this class.

Pulse phaser cannons store up their charge between 1.7 and 2.1 nanoseconds, resulting in an energy pulse more powerful than the new Type-XII phaser emitters. Rapid fire of multiple bursts is accomplished through a direct EPS shunt from the warp reactor. If situations warrant, power can be routed from the impulse engines through a secondary plasma tap. For maximum effectiveness, both cannons fire several bursts at the same time, resulting in a large amount of energy impacting a relatively small location. This tactic has been proven to pierce the shields of threat vessels without having to collapse the entire grid. Maximum energy output of pulse phaser cannon is classified as of this date.

Pulse Phaser Range: Maximum effective range is 250,000 kilometers.


Perhaps one of the most significant upgrades created by the Intrepid II Project is the advent of Regenerative Shield Technology. These shields make use of redundant shield generators which alternate coverage on a specific area when integrity drops below a predetermined percentage. In practice, this allows the active shield generator to bare the brunt of incoming fire while the redundant generator remains on hot standby. As the primary generator drops in integrity, power is then increased to the redundant generator which seamlessly takes over the burden of shielding that portion of the ship, allowing the other generator to once again recharge on standby.

Type: Redundant symmetrical subspace graviton field. While made up of standard 450 MW graviton polarity generators, the shield system aboard Intrepid II-class vessels is somewhat different than those aboard most Federation starships. Compared to other ships of similar mass and hull rating, the Intrepid II is equipped with twice as many shield generators that make up a Regenerative Shield system that would allow a ship to withstand weapons fire from an enemy vessel for a significantly longer period of time while the vessel attempted to maneuver out of the weapons lock. Another ability, learned as a result of the first Borg encounter at System J-25 and incorporated into all Starfleet ships, is the automatic shifting of shield nutation frequencies. During combat, information from the shields is sent to the main computer for analysis where, with the assistance of the tactical officer, the frequency and phase of the incoming weapon is determined. Afterwards, the shields can be reconfigured to match frequency with the weapons fire, but alter its nutation to greatly increase shield efficiency.

Output: There are sixteen shield generators on the Intrepid II class, each one generating 350 MW of output. All together, this results in a total shield strength of 5,600 MW, but only little over half of that is in actual use at one time due to the nature of regenerative shielding. The power for the shields is taken directly from the warp reactor and quantum zero point reactors and transferred by means of high-capacity EPS conduits to the shield generators. If desired, the shields can be augmented by power from the impulse propulsion power plants. The shields can protect against approximately 42% of the total EM spectrum whereas the Galaxy-class starship is equipped to protect against only about 23%. This is made possible by the multi-phase graviton polarity flux technology incorporated into the improved regenerative shielding.

Range: The shields, when raised, stay extremely close to the hull to conserve energy, the average range of which is ten meters away from the hull. This can be extended at great energy expenditure to envelope another starship or object within a kilometer of the starship.

Primary purpose: Defense from enemy threat forces, hazardous radiation, and micro-meteoroid particles.
Secondary purpose: Ramming threat vehicles.



Number of computer cores: Two. The primary computer core is accessed in the control room on Deck 5 in amidships for maximum protection. It covers five decks and extends from Deck 2 to Deck 5. The Auxiliary core is located on Deck 10 and extends down to Deck 12, covering three decks. It is fed by two sets of redundant EPS conduits as well as primary power. The tertiary core is a smaller system that resides on deck 12 and is protected by temporal shielding and contain a redundant copy of historical data and crew logs.

Type: The TAC-16 Bio-Neural Super-series computer core is built under contract for the Intrepid IIclass vessel by Krayne Systems, an independent contractor based on Bynar. The structure of the computer is similar to that of most other supercomputing systems in use by Federation vessels with stack segments extending through the ship forming trillions of trillions of connections through the processing and storage abilities of modern isolinear chips. The core essentially consists of two independent processing systems that work in concert for maximum performance. Bio-neural-based processors throughout the core are utilized for complex calculations while an isolinear-based system is used for the storage and cataloging of core information. Cooling of the isolinear system is accomplished by a regenerative liquid helium loop, which has been refit to allow the usage of a delayed-venting heat storage unit for Silent Running operations that require the highest level of starship stealth. For most missions, requirements on the computer core rarely exceed 45-50% of a single core's processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.
Type II Bio-Neural Gel Packs: Referred to typically as BNG -IIs, Bio-Neural Gel Packs are a new innovation in shipboard data processing and routing. Mounted at strategic locations along the ODN pathways, each BNG-II consists of an artificial bio-fluid that allows transmission of neural signals.
The heart of the BNG-II is a packet of neural clusters, grown copies of strands similar to those found in the brains of sentient silicon beings. These clusters give the ship's computer 'instinctive' data processing and routing ability as well as allowing the ship's computer to utilize 'fuzzy logic' to speed up probability calculations much as a living, breathing entity would.

Though a breakthrough in shipboard technology, the BNG has shown one liability in that the biological components can contract contagions and make the ship 'sick'. The BNG-II were created to address that issue by utilizing silicon based neural clusters.


Acronym for Library Computer Access and Retrieval System, the common user interface of 24th century computer systems, based on verbal and graphically enhanced keyboard/display input and output. The graphical interface adapts to the task, which is supposed to be performed, allowing for maximum ease-of-use. The Intrepid II class operates on LCARS build version 5.1 to account for increases in processor speed and power, limitations discovered in the field in earlier versions, and increased security.


Access to all Starfleet data is highly regulated. A standard set of access levels have been programmed into the computer cores of all ships in order to stop any undesired access to confidential data.

Security levels are also variable, and task-specific. Certain areas of the ship are restricted to unauthorized personnel, regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.
Security levels in use aboard the Intrepid II class are:
• Level 10 - Captain and Above
• Level 9 - First Officer
• Level 8 - Commander
• Level 7 - Lt. Commander
• Level 6 - Lieutenant
• Level 5 - Lt. Junior Grade
• Level 4 - Ensign
• Level 3 - Non-Commissioned Crew
• Level 2 - Civilian Personnel
• Level 1 - Open Access (Read Only)

Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary.

The main computer grants access based on a battery of checks to the individual user, including face and voice recognition in conjunction with a vocal code as an added level of security.


All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.

The Universal Translator matrix aboard Intrepid II class starships consists of well over 100,000 languages and increases with every new encounter.



Type: Prototype Advanced Propulsion Drive (APD-02) designed by the ASDB and developed by the Vulcan Propulsion Institute. This lighter, high-power core utilizes zero point technology combined with a swirl drive profile instead of a reaction chamber. Additional improvements to Plasma Transfer Conduit technology makes the drive system energy efficient and allows for the variable warp geometry evinced by its maneuverable nacelles. Improved verterion coil manufacture allows for smaller nacelles producing superior warp fields. Information on this Warp Drive is currently classified and limited to a need to know basis.

Normal Cruising Speed: Warp 7.5
Maximum Speed: Warp 9.996 for 12 hours


Type: Outfitted with two zero point energy-powered Janus-1A Ionic impulse drives mounted on the aft section of the nacelle pylons. Built by Krayne Industries, the J-1A drives were specially designed for the Intrepid II class with tolerances built-in for the mobile nature of their mounts, as well as variable ethereal vanes for direction of hydrogen flow.

Output: The impulse engine can propel an Intrepid II class starship at speeds just under .25c, at 'Full Impulse' and an upper ceiling of .80c at three quarters the speed of light. Generally, Starfleet Vessels are restricted to .25c speeds to avoid the more dramatic time dilation effects of higher relativistic speeds. However, such restrictions can be overridden at the behest of the ship's captain.


Type: Experimental Version I Ionic Thrusters.

Output: Each thruster quad can produce 4.3 million Newtons of exhaust.



A standard Intrepid II class main deflector dish is located in the engineering hull, and is located just forward of the primary engineering spaces. Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Duranium-Tritanium hull), the dish can be manually moved ten degrees in any direction off the ship's Z-axis. The main deflector dish's shield and sensor power comes from two graviton polarity generators located on Deck 10, each capable of generating 128 MW, which can be fed into two 480 millicochrane subspace field distortion generators.
Configuration of the dish differs from standard, with a setup geared toward high-speed and balanced against efficiency. The dual G-P generators are mounted with their own emitters that flank the main emitter assembly in the center of the dish.


The Intrepid II class is outfitted with a secondary, or auxiliary deflector. Mounted in the forward section of the saucer, the auxiliary deflector serves as a backup in navigation, as well as for additional energy projection. Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Duranium-Tritanium hull), the deflector can be manually moved five degrees in any direction off the ship's Z-axis. The main deflector dish's shield and sensor power comes from two graviton polarity generators located on Deck Six, each capable of generating 128 MW, which can be fed into two 480 millicochrane subspace field distortion generators.


Type: Multiphase subspace graviton beam, used for direct manipulation of objects from a submicron to a macroscopic level at any relative bearing to the Intrepid II class. Each emitter is directly mounted to the primary members of the ship's framework, to lessen the effects of isopiestic subspace shearing, inertial potential imbalance, and mechanical stress.

Output: Each tractor beam emitter is built around three multiphase 15 MW graviton polarity sources, each feeding two 475-millicochrane subspace field amplifiers. Phase accuracy is within 1.3 arcseconds per microsecond, which gives superior interference pattern control. Each emitter can gain extra power from the SIF by means of molybdenum-jacketed wave-guides. The subspace fields generated around the beam (when the beam is used) can envelop objects up to 920 meters, lowering the local gravitational constant of the universe for the region inside the field and making the object much easier to manipulate.

Range: Effective tractor beam range varies with payload mass and desired delta-v (change in relative velocity). Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor emitters can be used with a payload approaching 2,330,000 metric tons at less than 2,000 meters. Conversely, the same delta-v can be imparted to an object massing about one metric ton at ranges approaching 30,000 kilometers.

Primary purpose: Towing or manipulation of objects
Secondary purpose: Tactical/Defensive


Number of Systems: 8
Personnel Transporters: 3 (Transporter Rooms 1-3)

• Max Payload Mass: 900kg (1,763 lbs)
• Max Range: 40,000 km
• Max Beam Up/Out Rate: Approx. 100 persons per hour per Transporter Cargo Transporters: 3
• Max Payload Mass: 800 metric tons. Standard operation is molecular resolution (Non-Lifeform).
• Set for quantum (Lifeform) resolution: 1 metric ton
• Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per hour per Transporter Emergency Transporters: 2
• Max Range: 15,000 km (send only) {range depends on available power}

Max Beam Out Rate: 100 persons per hour per Transporter (300 persons per hour with 4 Emergency Transports)


• Standard Communications Range: 30,000 - 90,000 kilometers
• Standard Data Transmission Speed: 18.5 kiloquads per second
• Subspace Communications Speed: Warp 9.9997
• Micro Slipstream Relay System: Offers real time communications over the length of the Quadrant.



Long range and navigation sensors are located behind the main deflector dish, to avoid sensor "ghosts" and other detrimental effects consistent with main deflector dish millicochrane static field output. Additional sensors are placed behind the auxiliary deflector, allowing the Intrepid II class one of the most refined forward scanning capabilities of any ship in the fleet. Lateral sensor pallets are located around the rim of the entire Starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:
1. Astronomical phenomena
2. Planetary Analysis
3. Remote Life-Form Analysis
4. EM Scanning
5. Passive Neutrino Scanning
6. Parametric subspace field stress (a scan to search for cloaked ships)
7. Thermal variances
8. Quasi-stellar material
9. Sub-Quantum Mass Particulates
10. Temporal abnormalities

Each sensor pallet (15 in all) can be interchanged and re-calibrated with any other pallet on the ship.
Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing the Intrepid II class to track ships at high warp by locking onto the eddy currents from the threat ship's warp field, then follow the currents by using multi-model image mapping. The Intrepid II class starship is equipped with two high-power science sensor pallets in the saucer section, dorsal, aft of the bridge module and just aft of the upper, auxiliary deflector. The pallets are unplated for ease of upgrade and repair, as well as enhancing sensor acuity.


There are 12 independent tactical sensors on the Intrepid II class. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 91% efficient against ECM, and can operate fairly well in particle flux nebulae (which has been hitherto impossible).


An advancement in integrated data processing, the Astrometrics Laboratory brings with it technological refinements used first aboard the USS Voyager. Served directly by the auxiliary computer core, the Astrometrics Lab conceivably has the largest single processing potential of any single laboratory aboard ship. Facilities include multiple multi-use consoles, control facilities, a large wraparound viewscreen and a centrally placed dais with holo emitter.

All information is directed to the bridge and can be displayed on any console or the main viewscreen. When under warp or staffed by demand, the Astrometrics Laboratory is manned by one supervising officer and as many as eight subordinates.

Note: Astrometrics serves the functions of Stellar Cartography also.


There are 16 science labs on the Intrepid II class ; eight non-specific labs are located on Deck 6 and are easily modified for various scientific endeavors including Bio/Chem, and Physics tests and/or experiments, crews rotate often among these laboratories. The Chief Science Officer's office is attached to this bank of labs. Astrometrics and Temporal Mechanics is located on Deck 8 amidships. Deck 2 serves as home to the Planetary Development, Geologic Studies, Languages/Archaeology, and Biologics Laboratories. On Deck 7, there are housed two of the more expansive and specialized labs that conduct Atmospheric Physics experiments, as well as the more dangerous High-Energy Physics (note: additional SIF Field Generators are installed in the bulkheads around this lab).


A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.

There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.



Sickbay: There is one large sickbay facility located on Deck 5, equipped with ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, a Morgue, a Dental Care Office, the Chief Medical Officer's office and a load-out of 4 standard biobeds and one surgical bed in the main ward, ten more in the treatment area, and a small complement of emergency cots. Pursuant to new Medical Protocols, all ship locations are equipped with holo-emitters for the usage of the Emergency Medical Hologram System.

Counselor's Office: The Counselor's office is also located on Deck 5 to assure a more efficient medical treatment environment. Inside, the usual plain duranium walls are softened with an atypical palette outside of the normal Starfleet gray and blue. There are no visual sensors in this office and audio recordings are done only with the voice code of the Counselor.


General Overview: All crew and officers' quarters (with the exception of the Captain's quarters on Deck 3) are located on decks 2, 4, 8, 9 and 13; with special variable environment quarters on Deck 11 for crew with special comforts.

Individuals assigned to an Intrepid II class for periods over six months are permitted to reconfigure their quarters within hardware, volume, and mass limits. Individuals assigned for shorter periods are generally restricted to standard quarters configuration.

Crew Quarters: Standard Living Quarters are provided for both Starfleet Non-Commissioned Officers, attached civilian personnel and officers holding the rank of Ensign. These persons are expected to share their room with another crewmate due to space restrictions aboard the starship, and after serving aboard the ship for six months, are eligible to bring family aboard and be relocated to Family Quarters.

Two NCOs or two Ensigns are assigned to a suite. A large living area spreads across two bays at the center of the dwelling. Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a work station as well as a standard replicator. This room is flanked on both sides with identical bedrooms, which each take up one bay in length and house room for a double-sized bed and room for personal belongings. A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several drawers. Provisions for small pets can be made available.

Enlisted crewmembers share quarters with up to four other people of the same gender. A large living area spreads across two bays at the center of the dwelling. Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a work station as well as a standard replicator. This room is flanked on both sides with identical bedrooms, which each take up one bay in length and houses a bunk for two occupants, as well as space for their belongings. A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several drawers. Pets are not allowed for enlisted crewmen.

Crewmen can request that their living quarters be combined to create a single larger dwelling. Due to the mission profile of the Intrepid II class Vessel, crew accommodations aboard are generally more comfortable than other ships of the line.

Officers' Quarters: Starfleet personnel from the rank of Lieutenant Junior Grade up to Commander are given one set of quarters to themselves. In addition, department heads and their first assistant are granted such privileges as well, in an effort to provide a private environment to perform off-duty work. After six months, officers are permitted to bring family aboard the ship and a slightly larger room can be allocated to them. Members of the Senior Staff can have these restrictions waived with the Captain's permission.

These accommodations typically include a two-bay living area at the center of the dwelling, which usually holds a personal holographic viewer, personal workstation, couch, replicator and a small dining area. Connected to this is a bedroom that occupies one bay and features a double-sized bed and room for personal belongings. Normally, the bedroom is connected by a half-bathroom with wash basin, mirror, several drawers and a sonic shower. This can be upgraded to a full-sized bathroom with a bathtub with permission from the Operations officer as space permits. Provisions can also be made available for pets.

Officers may request that their living quarters be combined to form one larger dwelling.

Family Quarters: The specifications for this type of living area mirrors that of an Officer's Quarters, however, more features are added to it depending on the size of the family. For wedded couples, the only differences made to the base specifications is the addition of a one-bay extension to the living area. For the first child, and every pair following the first, another bedroom module is added with space available for up to four children and two parents. Special permission is needed from the commanding officer for families larger than two parents and four children to be stationed or remain aboard the ship.

Executive Quarters: The Captain and Executive Officer aboard an Intrepid II class both have special, much larger quarters.

These quarters are much more luxurious than any others on the ship, with the exception of the  VIP/Diplomatic Guest quarters. Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space generally has the following accommodations: a bedroom (with a nice, fluffy bed), living/work area, bathroom, food replicator, ultrasonic shower, oldfashioned water shower, personal holographic viewer, provisions for pets, and even a null grav sleeping chamber.

The Captain's quarters are on Deck 3, forward most position, with an expansive view of the bow of the ship and beyond.

VIP/Diplomatic Guest Quarters: The Intrepid II class is a symbol of UFP authority, a tool in dealing with other races. Wide-ranging and exploratory as the class's mission profile is, the need for VIP quarters is critical, if not often.

These quarters are located on Deck 3. These quarters include a bedroom, spacious living/work area, personal viewscreen, ultrasonic shower, bathtub/water shower, and provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments. While smaller in size than those facilities aboard a new Vesta class vessel, they are still far superior in fit and finish when compared to Starfleet Officer quarters.


General Overview: Many of the Intrepid II class's missions take extended periods of time far from the usual niceties of Federation Starbases for R&R; as such, the ship is equipped to provide a home away from home for the Crew and their families.

Holodecks: There are two medium-sized holodecks aboard the ship. Located on Deck 6, these Holodecks are proprietary Federation Technology and can comfortably support up to 15 people at a time.

Target Range: Test of skill is an important form of recreation in many cultures, and the Intrepid II class provides a facility especially for such pursuits. The facility sports self-healing polymer absorptive targets for a variety of projectile and bladed weapons firing and/or tossing. In the rear of the Target Range facility is a locked area protected by forcefield in which phased weapons firing is done.

The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose;" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on an Intrepid II class are tested every six months in phaser marksmanship.

Gym Facilities: Some degree of physical fitness is a requirement for Starfleet Officers and all starships provide some sort of facilities to maintain that aboard. On Intrepid II class vessels, these facilities are not overly spacious, but well outfitted and located on Deck 5. The facilities include variable weight machines, isometric machines, and callisthenic machines and a sparring ring configured for Anbo-Jitsu but easily modified and/or expanded for other practices. All equipment is equipped with the ability to variate gravity for those species that are physically biased toward higher or lower than standard gravity.

An emergency medical kit is located in an easily visible location near the door to the Gym.


The crew mess hall serves double duty aboard the Intrepid II class due to the ship's workhorse nature. Located in the forward section of Deck 2, the Mess is equipped with a two mass-use food replicators with an extensive recipe listing from over two hundred worlds. Eating accommodations are provided by a slew of tables and chairs.

The crew Mess serves as access to the Captain's personal dining room.


At the rearmost part of the secondary hull on Deck 11 sits the aft lounge, a crew recreation area. The Aft Lounge has a battery of recreational games and assorted "stuff." 3-D chess, octagonal billiards tables, and a storage center with more eclectic games such as Plak-tow can be found in the mess hall. In the Intrepid II class, the Lounge has been extended and a fully stocked bar and functional kitchen has been added to the space.



General Overview: Located in the aft dorsal portion of the engineering section, the Main Shuttlebay is
the primary port for entrance and egress, as well as management of auxiliary craft and shuttles. The
Main Shuttlebay is managed by a team of Helmsmen/Pilots, Engineers and Technicians, and
Operations personnel that are based on the Flight Operations office under the supervision of the
Flight Control Officer.

Inward from the main shuttlebay is a secondary storage/maintenance area behind huge inner airlock
doors. This secondary area is almost as large as the Main Shuttlebay and is commonly referred to as
Shuttlebay 2.


The Intrepid II class Main Shuttlebay is equipped with:
1. Four Type-9 Medium Short-Range Shuttlecraft
2. Two Type-6 Medium Short-Range Shuttlecraft
3. 1 Type-9A Cargo Shuttle
4. 2 Type-18 Shuttlepods
5. 2 Work Bee Maintenance Pods.
6. Ordinance and Fuel
7. Flight Operations

The Intrepid II class Secondary Shuttlebay is equipped with:
1. Aurora Long-range Runabout
2. Four Volga class runabouts ("Presidio" is the name of one)
3. Four Type-10 Medium Short-Range Shuttlecraft
4. Ordinance and Fuel


Operations aboard an Intrepid II class starship fall under one of three categories: Flight Operations,
Primary Mission Operations or Secondary Mission Operations.

Flight Operations are all operations that relate directly to the function of the starship itself, which
include power generation, starship upkeep, environmental systems, and any other system that is
maintained and used to keep the vessel space worthy.

Primary Mission Operations entail all tasks assigned and directed from the Main Bridge, and typically
require full control and discretion over ship navigation and ship's resources.

Secondary Mission operations are those operations that are not under the direct control of the Main
Bridge, but do not impact Primary Mission Operations. Some examples of secondary mission
operations include long-range cultural, diplomatic, or scientific programs run by independent or semiautonomous groups aboard the starship.


Seeking out new worlds and new civilizations is central to all that Starfleet stands for. As something of a younger sister of the Galaxy class, Intrepid II turn their impressive technology and speed to the business of pushing back the veil of the unknown.

Mission for an Intrepid II class starship may fall into one of the following categories, in order of her strongest capable mission parameter to her weakest mission parameter.

• Deep-space Exploration: The Intrepid II class is equipped for long-range interstellar survey and mapping missions, as well as the ability to explore a wide variety of planetary classifications.
• Ongoing Scientific Investigation: A Intrepid II class starship is equipped with scientific laboratories and a wide variety of sensor probes and sensor arrays, as well as the state-of-the- art dorsal subspace sensor assembly; giving her the ability to perform a wide variety of ongoing scientific investigations.
• Contact with Alien Lifeforms: Pursuant to Starfleet Policy regarding the discovery of new life, facilities aboard the Intrepid II class include a variety of exobiology and xenobiological suites, and a small cultural anthropology staff, allowing for limited deep-space life form study and interaction.
• Federation Policy and Diplomacy: An Intrepid II class starship's secondary role is the performance of diplomatic operations on behalf of Starfleet and the United Federation of Planets. These missions may include transport of Delegates, hosting of negotiations or conferences aboard in the vessel's Conference Hall, courier for important people and/or items, and first contact scenarios.
• Emergency/Search and Rescue: Typical Missions include answering standard Federation emergency beacons, extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation spacecraft in distress. Planetary evacuation is not feasible.
• Tactical/Defensive Operations: Though not designed primarily for battle, the Intrepid II class, like all Starfleet vessels, is designed to be resilient and ably armed.
• Temporal Observation: An Intrepid II class starship also has an unstated role in passively monitoring temporal events. As technology becomes available, it is hoped that the vessels can be used as mobile temporal observatories.


The normal flight and mission operations of the Intrepid II class starship are conducted in accordance with a variety of Starfleet standard operating rules, determined by the current operational state of the starship. These operational states are determined by the Commanding Officer, although in certain specific cases, the Computer can automatically adjust to a higher alert status.

The major operating modes are:

• Cruise Mode - The normal operating condition of the ship.
• Yellow Alert - Designates a ship wide state of increased preparedness for possible crisis situations.
• Red Alert - Designates an actual state of emergency in which the ship or crew is endangered, immediately impending emergencies, or combat situations.
• Blue Alert - Mode used aboard ships with planetfall capability when landing mode is initialized.
• External Support Mode - State of reduced activity that exists when a ship is docked at a starbase or other support facility.
• Reduced Power Mode - This protocol is invoked in case of a major failure in spacecraft power generation, in case of critical fuel shortage, or in the event that a tactical situation requires severe curtailment of onboard power generation.

During Cruise Mode, the ship's operations are run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a crisis develop, it may revert to a four-shift system of six hours to keep crew fatigue down.

Typical Shift command is as follows:

Alpha Shift - Captain (CO)
Beta Shift - Executive Officer (XO)
Gamma Shift - Assigned Gamma shift commander


Intrepid II class vessels are capable of atmospheric entry and egress with equipment worked into the physical design of the starship. Each vessel is equipped with anti-gravity generators as well as impulse and RCS lifters strategically placed at the mass and stress points on the bottom portion of the engineering section.

During Blue Alert, the Intrepid II class lowers the projection sphere of the deflector shields and assumes an angle of attack perpendicular to the angular rotation of the planetary body if it has an atmosphere. This allows the vessel's shape to work as a lifting body with air traveling under the broad and flat saucer and under the wing-like nacelle struts. Once in the atmosphere, navigation is controlled with RCS thrusters and use of the aft impulse engines.

It is standard procedure to lower the landing gear at approximately 2500m above the Landing Zone (LZ) surface, regardless of LZ altitude. This minimizes the drag on the vessel. Once prepared for landing, Aft impulse engines are shut down and four vents on the ventral hull are opened.

These vents cover the ventral impulse thrust plates. Impulse engines in miniature, the thrust plates serve only to provide lift to the Intrepid II class as the anti-gravity generators effectively reduce its weight. The RCS thrusters provide final maneuvering power.

Once on the ground, crew or equipment can be transported to the surface from the vessel, or use the ship's turbolift system that connects to channels inside the landing struts themselves, and open out near the "feet".

Take-off is done in reverse.


Though much of a modern starship's systems are automated, they do require regular maintenance and upgrade. Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar with them can also maintain specific systems.

Maintenance of onboard systems is almost constant, and varies in severity. Everything from fixing a stubborn replicator, to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems are checked centrally by Main Engineering; to do so would occupy too much computer time by routing every single process to one location. To alleviate that, systems are compartmentalized by deck and location for checking. Department heads are expected to run regular diagnostics of their own equipment and report anomalies to Engineering to be fixed.

Systems Diagnostics

All key operating systems and subsystems aboard the ship have a number of preprogrammed diagnostic software and procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are generally classified into five different levels, each offering a different degree of crew verification of automated tests. Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon the amount of time available for the test procedures.

Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of crew members to physically verify operation of system mechanisms and to system readings, rather than depending on the automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level 1 diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line for all tests to be performed.

Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves extensive automated routines, but requires crew verification of fewer operational elements. This yields a somewhat less reliable system analysis, but is a procedure that can be conducted in less than half the time of the more complex tests.

Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.

Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system. This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most systems, Level 4 diagnostics can be performed in less than 30 seconds.

Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5 diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily basis, and are also performed during crisis situations when time and system resources are carefully managed.



Pursuant to Starfleet General Policy and Starfleet Medical Emergency Operations, at least 25% of the officers and crew of the Intrepid II class are cross-trained to serve as Emergency Medical Technicians, to serve as triage specialists, medics, and other emergency medical functions along with non-medical emergency operations in engineering or tactical departments. This set of policies was established due to the wide variety of emergencies, both medical and otherwise, that a Federation Starship could respond to on any given mission.

The Mess Hall on Deck 2 can serve as emergency intensive care wards, with an estimated online timeframe of 30 minutes with maximum engineering support. Cargo Bays 1 and 2 also provide additional space for emergency triage centers and recovery overflow. Portable field emitters can be erected for contagion management.


Pursuant to new Medical Protocols, the entire ship is equipped with holo-emitters for the emergency usage of the Emergency Medical Hologram System. Starships of this type were the first to carry the EMH Mark-IV. Standard refit and rotation keeps their EMH up to date with the latest builds.


Pods are located on almost all decks. Each pod can support a total of eighty-six person-days (meaning, one person can last eighty-six days, two can last for forty-three, etc.). Two pods are reserved for the top four officers in the chain of command on the Intrepid II class, because they are the last four to leave the ship. These are located on Deck 1, just aft of the bridge. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. The current lifepods are called ASRVs, or autonomous survival and recovery vehicles. The first group of these was delivered in 2337 to the last Renaissance class starship, the USS Hokkaido.

In situations when the base vessel is not near a habitable system, up to four ASRVs may be linked together in a chain at junction ports to share and extend resources.

In extreme circumstances or where additional capability is required, the entire bridge module of the Intrepid II class starship can be ejected and maneuver away on it's own thrusters. Since this is more time consuming than ejecting pods, this procedure is reserved only for situations where time is not critical.


Rescue and Evacuation Operations for an Intrepid II class starship will fall into one of two categories
- abandoning the starship, or rescue and evacuation from a planetary body or another starship.

Rescue Scenarios

Resources are available for rescue and evacuation to Intrepid II class starship include:
• The ability to transport 300 persons per hour to the ship via personnel transporters.
• The availability of the 2 Type-9 shuttlecraft to be on hot standby for immediate launch, with all additional shuttlecraft available for launch in an hours notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 50 persons can be offloaded per hour from a standard orbit to an M Class planetary surface.
• Capacity to support up to 500 evacuees with conversion of the shuttlebays and cargo bays to emergency living quarters.
• Ability to convert the Mess Hall to an emergency triage and medical center.
• Ability to temporarily convert Cargo Bay 1 and 2 to type H, K, or L environments, intended for non-humanoid casualties.

Abandon-Ship Scenarios

Resources available for abandon-ship scenarios from an Intrepid II class starship include:
• The ability to transport 500 persons per hour from the ship via personnel and emergency transporters.
• The availability of the 2 Type-9 shuttlecraft to be on hot standby for immediate launch, with all additional craft available for launch in an hour notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 120 persons can be offloaded per hour from a standard orbit to an M Class planetary surface.
• Protocols also include the use of Lifeboats. Each Intrepid II class vessel carries 48 of the 6- person variants, which measures 5.6 meters tall and 6.2 meters along the edge of the rectangle. Each Lifeboat can survive longer if they connect together in "Gaggle Mode."
• Environmental Suits are available for evacuation directly into a vacuum. In such a scenario, personnel can evacuate via airlocks, the flight bay, or through exterior turbolift couplings. Environmental suits are available at all exterior egress points, along with survival lockers spaced throughout the habitable portions of the starship. Standard air supply in an EV suit is 4 hours.


Though rare, starships occasionally face the horrible concept of a warp core breech. As the primary power source for a starship, the explosive power of a warpcore far surpasses the superstructure and structural integrity field strengths and most often ends in the complete destruction of the starship and anything within a 20km blast radius.

Modern starships have been equipped for this possibility and have the capability to eject their warpcore. The Intrepid II class has an ejection port on the forward side of the ventral engineering hull.

Magnetic rails inside the channel accelerate the core once disengaged from the ship and fires it as far as 2000 meters away from the ship. The ship then moves away from the core as fast as possible under impulse power.

Should the core not go critical, the Intrepid II class can recover its warp core by use of tractor beams and careful manipulation.

Secondary Core: Emergency ejection of the backup warp core is all but unheard of since the core is never brought online in its storage slot. When in use in the primary core tube, ejection is identical.



Officers and Crew: 176
Evacuation Limit: 1500

Overall Length: 42.5 meters
Overall Draft: 144.84 meters
Overall Beam: 55.42 meters

Full Impulse: .25c
Cruise Speed: Warp 7.5
Maximum Velocity Warp 9.995 (12 hours maximum)

11 Type-X phasers, 2 forward photon torpedo launchers, 2 aft torpedo launchers

Auxiliary Craft
• 1 Aerowing Integrated Craft
• Four Type-9 Medium Short-Range Shuttlecraft
• Two Type-6 Medium Short-Range Shuttlecraft
• 1 Type-9A Cargo Shuttle
• 2 Type-18 Shuttlepods
• 4 Workbee-type Maintenance Pods.
• Four Volga Class Runabouts
• Four Type-10 Shuttlecraft
• 1 Aurora Class Long range Runabout
• Three Personnel
• Two Cargo
• Two Emergency



Saucer Section

Deck 1: Main Bridge, Captain's Ready Room, Officer's Briefing Room, Multi-use offices, Escape Pod Access, Aft Bridge Airlock, and Upper Sensor Platform

Deck 2: Officer's Mess, Captain's Private Mess, Holocom Center, Senior Officers and VIP Quarters, Executive Officer's Office, Labs and Storage, Upper Sensor Platform Subsystems, Escape Pod Access, Chief Operations Officer's Office

Deck 3: Captain's Quarters, Officers' Quarters, and VIP Quarters, Equipment Storage, Torpedo Loading Maintenance, Testing Isolation Chamber, and Turbolift Maintenance.

Deck 4: Crew quarters, Transporters Rooms, Aft Photon Torpedo Launchers, Phaser Maintenance, Forward Sensor Pallet Subsystems, Replimat, and Escape Pod Access

Deck 5: Sickbay, Primary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Chief Medical Officer's Office, Counselor's Office, Crew Quarters, Library, Transporter Pattern Buffers, Holodecks, Sensor Gear, Escape Pod Access

Deck 6: Crew Quarters, Non-Specific Science Laboratories, Aux Deflector Control, Aux Computer Core, Escape Pod Access, Quantum Generator, Deuterium Storage, Consumables Resupply Connectors

Deck 7: Aux. Computer Core, Upper Cargo Bays 1 & 2, Labs, Escape Pod Access, RCS Thruster Access, Secondary Quantum Generator, Deuterium Storage, Warp Engine Core Injector Access

Deck 8: Astrometrics, Temporal Mechanics, Chief Science Officer's Office, Deuterium Processing, Port/Starboard/Forward Docking Ports, ODN/EPS Main Trunks, Lower Cargo Bays 1 & 2, Quantum Generator Monitoring Station, Upper Premix Chamber, And Aft Work Pod Storage, Industrial Replicator Facility

Deck 9: Cargo Loading Doors, Aerowing Shuttle Dock, and Labs Engineering Section, Upper Aerowing Shuttle Dock, and Labs

Deck 10: Main Shuttlebay, Shuttlebay Storage (SB2), Flight Control Center, Aft EV Access Airlock, Main Computer Core, Forward Photon Torpedo Launchers, Reserve Warp Engine Core, And Main Navigational Deflector

Deck 11: Main Engineering, Engineer's Office, Afterburner lounge and bar, Warp Core, Auxiliary Warp Engine, Main Computer Core, Main Navigational Deflector

Deck 12: Environmental Control, Main Deflector Control Systems, Manufacturing Facility

Deck 13: Warp Engine Core, Labs, Escape Pod Access, And Secondary ODN/EPS Trunks, Secondary Shuttlebay (SB3), Aurora Hanger bay, Runabout Storage

Deck 14: Antimatter Processing, Aft Tractor Beam Emitter, Tractor Beam Subsystems, Escape Pod Access, Security Offices, Phaser range, Auxiliary Weapon Control Room, Ship Armory, Chief Security Officer Offices and Ground Hover Footpad Systems

Deck 15: Antimatter Loading Port, Forward Tractor Beam Emitter, Tractor Beam Subsystems, Antimater Tankage, Plasma Relay Control Rooms, Brig, and Ground Hover Footpads