Season Seven OOC

Started by Jen, April 13, 2008, 05:30:42 PM

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iceman

Willdo I am writing a joint post with Rick Moyer so my next post I will be in the holodeck.

Jen

#31
RPG HUDDLE

OK team, Kenny and I want to find out how long you want the Holodeck training session to continue. Some folks were initially unsure of what to do, so they didn't post right away and there was a lull for a while. There are others who are very busy right now, like Kenny and I. I'm actually going to be freed up soon but I want to keep the pace of the story lively and the season flowing as a cohesive story. It seems to be wandering and the pace is slowing a little.

Lets start putting our heads together and work up a game plan.  :)  We can discuss a possible resolution for the training program and a transition to the mission, in this thread. As a group we can come up with ideas here and collaborate in posts to move the story along.

So my questions are, should we abort the training mission and drop off our passengers at Starbase 35 and get on with the mission ASAP, or are you enjoying the holodeck?

Once we get to the actual mission... we will need more participation. Will you be able to post more if you collaborate with others?

Here's my idea if you want to end the training session: Quinn just left the holodeck because he was needed on the bridge and our characters are all on a wild goose chase, looking for him in Camelot. The program could be abruptly ended when Quinn contacts Sevryll to tell her they have arrived at the Starbase and he is docking the ship. 

Here's my idea for sticking to the training session: Quinn is being held hostage by another Kingdom. We speak to locals along the way who point us in the right direction. We may even pick up a few people on our "trek" (writers who are playing peasants). We send a super stealthy individual into the castle, he/she drops the drawbridge we sneak in and rescue the captain... Of course, that's right off the top of my head. Post your suggestions to end the training session or continue it. :)
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wraith1701

I like the holodeck idea a lot, it offers a lot of opportunities for some really fun posts.  My only concern is that if we commit to it, a holodeck adventure could take up an entire season all by itself.  I'm afraid that if we really get into the holodeck story, we might not get to the main mission until sometime this summer. 

Any other views?

Jen

Quote from: wraith1701 on April 26, 2008, 12:23:51 PM
I like the holodeck idea a lot, it offers a lot of opportunities for some really fun posts.  My only concern is that if we commit to it, a holodeck adventure could take up an entire season all by itself.  I'm afraid that if we really get into the holodeck story, we might not get to the main mission until sometime this summer. 

Any other views?


Yes... I don't want this to take over our main story. That's why I vote we end it as soon as possible.
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wraith1701

I like this idea-
QuoteHere's my idea if you want to end the training session: Quinn just left the holodeck because he was needed on the bridge and our characters are all on a wild goose chase, looking for him in Camelot. The program could be abruptly ended when Quinn contacts Sevryll to tell her they have arrived at the Starbase and he is docking the ship.

Bryancd

I'm glad you all realized this, too. This could be an entire season on to itself. I'd much rather get going on the mission.

institches

I have to agree. I was unsure of what to do with the holoprogram, but I have a few ideas about the planet.

X

I've been a little busy as well, but I'm still here. I would rather get to the meat of the season sooner than later, but that's just my vote.

Rico

I'm good with anything.  I just got in the post I wanted to make for the holodeck program.

Jen

#39
OK, so except for a couple who haven't posted yet...we all agree. Is everyone down with my idea for Quinn jetting from the program to be on the bridge? Do you have any ideas/suggestions for the story,  or is everyone opting for my solution?
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KingIsaacLinksr

Right now, I have noooo idea what to do.  I really need to talk with someone about this.

King
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Meds

Well i've been really enjoying writing with wraith regarding the holo session but am happy to go with Jens idea as i'm sure we'll carry on writing together every now and again once the mission starts. I do feel we could do a whole season on the holo deck so maybe getting to the mission would be the best thing. Hope to carry on with you though Eric, some great writing going on.

Bryancd

...or you just leave us in here and make this season 7.

Jen

#43
Quote from: Bryancd on April 27, 2008, 05:18:29 AM
...or you just leave us in here and make this season 7.

Does anyone agree with Bryan's idea? Should I put up a poll for the two ideas? Remember this is our first season as a vessel of exploration... we could leave the idea we originally had for next season.
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@AnoamlyPodcast

X

My opinion is thus: If it isn't broken, don't fix it.

However ... while I am greatly enjoying the writing that is happening, the holodeck program is slightly confusing to some of our players that don't know where to fit in.

Unfortunately, I think that this has nothing to do with the direction of the story, but the location. Without being ordered there to train, I don't see some of the characters wanting to spend a lot of time in the location.

Also, it's hard for people coming in to figure out what roles their characters are taking. Back when the voting took place, the crew was pretty different from the current group of active players. At that time people were going to be random knights of the round, but that has changed into just random people in the setting.

This limits the connection of the characters to the progress of a holonovel. If the knights go off, we have tavern wenches, blacksmiths, and hunters that won't fit into the idea of the quests that might happen.

I think that if we were to assign characters to some of the key players, that would afford for better interaction between the people on the holodeck.

I also think that while the holodeck would be great for a season of play, it doesn't work for everyone and something will need to be done for those people that don't find the Earth Dark Ages as a place they would spend their off time. I'm not suggesting another holoprogram for them, but something on the ship, story-wise, that will allow them to have some excitement.