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Season 10 Quick Notes

Started by Jen, June 25, 2009, 11:10:59 AM

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Jen

Taken from the Thread Devoted to the Arabella
http://www.treksinscifi.com/forum/index.php?topic=6608.0

11.4 RESCUE AND EVAC OPERATIONS


Rescue and Evacuation Operations for an Intrepid II class starship will fall into one of two categories

- abandoning the starship, or rescue and evacuation from a planetary body or another starship.

Rescue Scenarios

Resources are available for rescue and evacuation to Intrepid II class starship include:

• The ability to transport 300 persons per hour to the ship via personnel transporters.

• The availability of the 2 Type-9 shuttlecraft to be on hot standby for immediate launch, with
all additional shuttlecraft available for launch in an hours notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 50 persons can be offloaded per hour from a standard orbit to an M Class planetary surface.

• Capacity to support up to 500 evacuees with conversion of the shuttlebays and cargo bays to emergency living quarters.

• Ability to convert the Mess Hall to an emergency triage and medical center.

• Ability to temporarily convert Cargo Bay 1 and 2 to type H, K, or L environments, intended for non-humanoid casualties.
Founding co-host of the Anomaly Podcast
AnomalyPodcast.com
@AnoamlyPodcast

Jen

Taken From the Thread Devoted to the Arabella
http://www.treksinscifi.com/forum/index.php?topic=6608.0

DECK LAYOUT

Saucer Section

Deck 1: Main Bridge, Captain's Ready Room, Officer's Briefing Room, Multi-use offices, Escape Pod Access, Aft Bridge Airlock, and Upper Sensor Platform

Deck 2: Officer's Mess, Captain's Private Mess, Holocom Center, Senior Officers and VIP Quarters, Executive Officer's Office, Labs and Storage, Upper Sensor Platform Subsystems, Escape Pod Access, Chief Operations Officer's Office

Deck 3: Captain's Quarters, Officers' Quarters, and VIP Quarters, Equipment Storage, Torpedo Loading Maintenance, Testing Isolation Chamber, and Turbolift Maintenance.

Deck 4: Crew quarters, Transporters Rooms, Aft Photon Torpedo Launchers, Phaser Maintenance, Forward Sensor Pallet Subsystems, Replimat, and Escape Pod Access

Deck 5: Sickbay, Primary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Chief Medical Officer's Office, Counselor's Office, Crew Quarters, Library, Transporter Pattern Buffers, Holodecks, Sensor Gear, Escape Pod Access

Deck 6: Crew Quarters, Non-Specific Science Laboratories, Aux Deflector Control, Aux Computer Core, Escape Pod Access, Quantum Generator, Deuterium Storage, Consumables Resupply Connectors

Deck 7: Aux. Computer Core, Upper Cargo Bays 1 & 2, Labs, Escape Pod Access, RCS Thruster Access, Secondary Quantum Generator, Deuterium Storage, Warp Engine Core Injector Access

Deck 8: Astrometrics, Temporal Mechanics, Chief Science Officer's Office, Deuterium Processing, Port/Starboard/Forward Docking Ports, ODN/EPS Main Trunks, Lower Cargo Bays 1 & 2, Quantum Generator Monitoring Station, Upper Premix Chamber, And Aft Work Pod Storage, Industrial Replicator Facility

Deck 9: Cargo Loading Doors, Aerowing Shuttle Dock, and Labs Engineering Section, Upper Aerowing Shuttle Dock, and Labs

Deck 10: Main Shuttlebay, Shuttlebay Storage (SB2), Flight Control Center, Aft EV Access Airlock, Main Computer Core, Forward Photon Torpedo Launchers, Reserve Warp Engine Core, And Main Navigational Deflector

Deck 11: Main Engineering, Engineer's Office, Afterburner lounge and bar, Warp Core, Auxiliary Warp Engine, Main Computer Core, Main Navigational Deflector

Deck 12: Environmental Control, Main Deflector Control Systems, Manufacturing Facility

Deck 13: Warp Engine Core, Labs, Escape Pod Access, And Secondary ODN/EPS Trunks, Secondary Shuttlebay (SB3), Aurora Hanger bay, Runabout Storage

Deck 14: Antimatter Processing, Aft Tractor Beam Emitter, Tractor Beam Subsystems, Escape Pod Access, and Ground Hover Footpad Systems

Deck 15: Antimatter Loading Port, Forward Tractor Beam Emitter, Tractor Beam Subsystems, Antimater Tankage, Plasma Relay Control Rooms, and Ground Hover Footpads
Founding co-host of the Anomaly Podcast
AnomalyPodcast.com
@AnoamlyPodcast

Bryancd

.....don't make me say it agian, you starship procedure hottie!! ;)

Did JustX's computer blow up?  ;D

Jen

Taken From the Thread Devoted to the Arabella
http://www.treksinscifi.com/forum/index.php?topic=6608.0

Main Bridge Layout:


2.1 MAIN BRIDGE

Layout: Ovoid layout typical of most Federation starships, the Intrepid II class Bridge sports some of the most advanced technology and command-capabilities. Rearmost, the Intrepid II Bridge is served by a large bank of consoles and data-readout screens. Center of that area is the Master Systems Display. From the MSD, all of the crew can get a compressed view of the ship and major systems for on-the-fly analysis. Control consoles flank the MSD on either side, running everything from incoming sensor data, to communications and auxiliary systems control. One of the newest additions to the Intrepid II design is the inclusion of a neural interface at the conn position. This technology can only be used by crew with a neural interface implant, but early test reveals that the system increases the pilot's reaction time by over 200%. However, due to the mental strain of the system, an equipped pilot can only utilize the system for only a few hours each day. Starboard of the information center, just past the starboard side turbolift, is the Chief Tactical Officer's console. Behind the forward-facing console is a larger area, with bigger displays and additional control infrastructure. This area is maintained mostly for internal security and manned by the Chief Tactical Officer's assistant or similar. In typical configuration, the Chief Tactical Officer is in primary control of external security and weapons systems with the sister console configured for more sensor work and management of internal security. Tactical console usage is extremely limited; only Beta-2 Tactical clearance personnel can use it, and the user must input special codes to even get access to the massive amounts of computer links that give tactical nearly limitless information at the ship's disposal. For full access, the console's security subsystem can run a battery of scans on the user, including thermal, biological, retinal, and vocal tests. If all of these are passed, full access to the ship's offensive and defensive systems is made available. Across from the tactical kiosk is the Chief of Operations post. From there, he or she has access to and/or control over ship's internal systems, power flow, sensor data, communications, and transporter control. As one of the most important positions at any one time, the Operations kiosk is always manned.

The two turbolifts on the bridge can handle normal transit around the ship. Also, an emergency ladder connects the bridge to Deck Three. Forward of the upper ship operations areas are doorways on port and starboard sides of the bridge. To port, access to the briefing room is provided. Inside is a large table for seating a minimum of eight officers, as well as displays, and a large set of viewports for vista. Starboard access leads to the Captain's Ready Room. As the captain's personal office, many command decisions are made there instead of the bridge. Directly forward of the command area and sunken down by two steps is the Conn. From this position, the Flight Control Officer serves as helmsman and navigator for the Intrepid II class. The Conn has access to a wide array of ship systems, including Engineering data as the Chief of Helm often serves as a bridge liaison to Engineering. To the right of the Conn sits the Chief Engineer. Though far better served in Main Engineering, the Engineer is often needed on the bridge to provide analysis and control on site, as it were. This location is manned by a single officer, with wraparound consoles and access to almost all ship controls. . Typical configuration keeps a scaled down version of the master systems display keyed to display problems visually, as well as dedicated screens showing the status of the warp drive and structural integrity systems. Directly opposite sits the Chief Science Officer in a similar console. It has access to all science, navigational, sensor, and communications systems. It can be configured to operate in tandem with other consoles, although security links and all other non-science data are restricted to the main console.

Center of the bridge is the command chairs one each for the Captain and First Officer. The first officer's chair is on the left, when facing forward, and includes screens for reviewing ship status reports on the fly. On the right, is the Captain's chair. Both face the viewscreen directly behind the unified Helm. Two pods are reserved for the top four officers in the chain of command on the vessel because they are the last four to leave the ship. These are located on behind the main bridge through an access way. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. Each pod can support two people for 46 days in space, and has a maximum speed of half impulse.
Founding co-host of the Anomaly Podcast
AnomalyPodcast.com
@AnoamlyPodcast

Jen

Illustrations of key areas
Founding co-host of the Anomaly Podcast
AnomalyPodcast.com
@AnoamlyPodcast

wraith1701

Thanks for posting this; it's awesome! 

...I just love tech-pron :ohbaby

Meds

Great pictures Jen, good to see my brig, excellent. :)

Allen

Am I the only one giggling like a little girl at this?
When we remember we are all mad, the mysteries disappear and life stands explained. - Mark Twain

dinghead

Quote from: HawkeyeMeds on June 25, 2009, 04:03:58 PM
Great pictures Jen, good to see my brig, excellent. :)

Try not to get thrown in it this time, eh? ^_~

Dangelus

Very detailed thanks. I great reference for future posts!