TREKS IN SCI-FI FORUM

Main Decks => Gaming => Topic started by: Dangelus on January 23, 2009, 12:01:16 AM

Title: Star Trek Voyager: Elite Force RPG Mods
Post by: Dangelus on January 23, 2009, 12:01:16 AM
Played some of these a while back, the maps seem to be coming on leaps and bounds!

http://www.youtube.com/watch?v=40d-SpClc5Q (http://www.youtube.com/watch?v=40d-SpClc5Q)
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Jen on January 23, 2009, 04:25:37 AM
Who is working on this game? I've never heard of any other Star Trek MMOs other than Star Trek Online. Looks cool!
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Rico on January 23, 2009, 04:42:01 AM
I think these are just some fan made modifications to the old Voyager "Elite Force" game.  Many "shooter" type games and others live on in the fan community and they create elaborate modifications to them.  Pretty neat! 
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: billybob476 on January 23, 2009, 04:53:21 AM
Though that's one thing that no company (that I know of) has implemented yet. A full first-person MMO with shooter-type combat.

That could be an interesting angle.
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Rico on January 23, 2009, 05:14:39 AM
Didn't "Tabula Rasa" try to do that?

http://tabularasa.wikia.com/wiki/Tabula_Rasa (http://tabularasa.wikia.com/wiki/Tabula_Rasa)
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: billybob476 on January 23, 2009, 05:26:20 AM
Heh, seems as though it did. Never played it but it seems like it'd be a cool mechanic. As far as I know Tablua Rasa had other issues which hurt it.
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: KingIsaacLinksr on January 23, 2009, 09:57:13 AM
Yeah, I have Star Trek Bridge Commander, and they have done lots of modifications to that game so that you can play any and all Star Trek, Star Wars or other Sci-Fi Ships. 

This is just similar work.  Its pretty cool what people can do to these games. 

King
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Dangelus on January 23, 2009, 10:18:00 AM
Yeah they are great fun. The RPG mod for elite force has hundreds of maps and skins so you can pretty much play any era you want. You can play in 3rd person style too so you can interact with others and see your own character. Since elite force can be picked up pretty cheaply and is old enough to run on modest hardware, most anyone can play it.
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Jen on January 23, 2009, 10:21:53 AM
Is this a PC game? Will it run on Vista/laptop? :)
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: billybob476 on January 23, 2009, 10:23:50 AM
Elite force is pretty old, it should run no problem.

QuoteMinimum System Requirements:
· Windows® 95, 98, 98 SE, NT 4.0 SP5, or Windows 2000 with 100% compatible computer system
· 3-D Hardware Accelerator with full OpenGL® Support
· Pentium 233 MHz MMX® Processor and 8 MB Video Card
or Pentium II 266 MHz MMX® Processor with 4 MB Video Card
or AMD® 350 MHz K6®-2 Processor with 4 MB Video Card
· 64 MB RAM Required
· Quad-Speed CD-ROM drive (600 K/Sec Sustained Transfer Rate)
· DirectX 7.0a or 100% compatible drivers
· Joystick and mouse supported
· Supports the following 3D accelerator cards:
All 3Dfx Chips (except Voodoo Rush)
ATI Rage Pro* & Rage 128
ATI Rage MAXX
S3 Savage 4
S3 Savage 3
Savage 2000
nVIDIA Riva 128* and 128ZX
nVIDIA TNT and TNT2
nVIDIA GeForce, and GeForce2 and GeForce 256
Matrox G400
Intel i740
* Requires the low end (simple) shaders (see Video Options below).

Recommended System Requirements:
·  Windows® 95, 98, 98 SE, NT 4.0 SP5, or Windows 2000 with 100% compatible computer system
·  3-D Hardware Accelerator with full OpenGL® Support
·  Pentium II 300 MHz MMX® Processor (or greater) with 16 MB Video Card
·  64 MB RAM (or greater)
·  Quad-Speed CD-ROM drive (600 K/Sec Sustained Transfer Rate)
·  DirectX 7.1 or 100% compatible drivers
·  Three-button wheel mouse
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Feathers on January 23, 2009, 10:26:29 AM
Hey, I didn't know about any of this! I must dig out my old Elite Force CDs and try and get them running on the new laptop.

Where do all these mods live?
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Dangelus on January 23, 2009, 10:31:43 AM
If anyone wants to try it out all the info on the RPG mod can be found here:

http://www.rpg-x.net/wiki/index.php?title=Main_Page (http://www.rpg-x.net/wiki/index.php?title=Main_Page)

another good source for info for this and other Trek games is here:

http://www.hailingfrequency.co.uk/boards/ (http://www.hailingfrequency.co.uk/boards/)
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: billybob476 on January 23, 2009, 10:32:44 AM
Not sure if Vista might have some issues since the game was designed for Win95/98.
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Jen on January 23, 2009, 10:39:50 AM
Quote from: billybob476 on January 23, 2009, 10:32:44 AM
Not sure if Vista might have some issues since the game was designed for Win95/98.

Yeah, I was worried about that... :(
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Dangelus on January 23, 2009, 10:48:25 AM
Quote from: Jen on January 23, 2009, 10:39:50 AM
Quote from: billybob476 on January 23, 2009, 10:32:44 AM
Not sure if Vista might have some issues since the game was designed for Win95/98.

Yeah, I was worried about that... :(

I don't think Elite Force 1 has a problem with Vista Jen. There have been reports of it working really well.
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: billybob476 on January 23, 2009, 10:48:47 AM
Quote from: Jen on January 23, 2009, 10:39:50 AM
Quote from: billybob476 on January 23, 2009, 10:32:44 AM
Not sure if Vista might have some issues since the game was designed for Win95/98.

Yeah, I was worried about that... :(

Seems a bit hit and miss:

http://www.ntcompatible.com/Star_Trek_Voyager_-_Elite_Force_c4942.html (http://www.ntcompatible.com/Star_Trek_Voyager_-_Elite_Force_c4942.html)
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Dangelus on January 23, 2009, 10:59:57 AM
Quote from: billybob476 on January 23, 2009, 10:48:47 AM
Quote from: Jen on January 23, 2009, 10:39:50 AM
Quote from: billybob476 on January 23, 2009, 10:32:44 AM
Not sure if Vista might have some issues since the game was designed for Win95/98.

Yeah, I was worried about that... :(

Seems a bit hit and miss:

http://www.ntcompatible.com/Star_Trek_Voyager_-_Elite_Force_c4942.html (http://www.ntcompatible.com/Star_Trek_Voyager_-_Elite_Force_c4942.html)

hmmm...
I'll have to install it on my Vista box but others on the gaming forums have had good results.
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Bryancd on January 23, 2009, 11:06:28 AM
I loved that game, very cool!
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Four Lights on January 29, 2009, 07:25:50 PM
I spent many a hours with that wonderful game... :) I played it for PC when I was like 10 :) then on PS2 when I was 12. GREAT game. The second one was pretty good too :)
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: Dangelus on January 29, 2009, 11:51:59 PM
Quote from: Four Lights on January 29, 2009, 07:25:50 PM
I spent many a hours with that wonderful game... :) I played it for PC when I was like 10 :) then on PS2 when I was 12. GREAT game. The second one was pretty good too :)

Did you ever play the RPG mods online? They are so much fun. I played a map on a Sovereign Class Starship that was amazingly done. You can see your character, use 'emoticons' to do action like sit or work a control panel. A lot of the controls work too.

Because I'm in the UK a lot of the the servers were empty of players when I went on but at least I could explore the ship. Once I managed to hit a control in the transporter room that set a forcefield around the pads and I couldn't figure out how to turn it off. This meant nobody else could get off the pads if they joined the game!   :-[ They had to wait for an admin to turn it off...

On the bridge you could go to warp, red alert, fire phasers and photons...

An amazing amount of work has gone into keep that game alive.
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: sparrow on April 11, 2010, 05:14:34 AM
cool p.s. what class is the new enterprise is.
Title: Re: Star Trek Voyager: Elite Force RPG Mods
Post by: sparrow on April 17, 2010, 11:19:03 AM
we how have elite force coude get online one day