TREKS IN SCI-FI FORUM

Crew Lounge => RPG Work => OOC - Out of Character => Topic started by: X on October 15, 2007, 06:25:06 AM

Title: Uniforms
Post by: X on October 15, 2007, 06:25:06 AM
Okay, I know this might sounds like an odd request for a texted based story, but I've been looking at the concepts for the Star Trek Online and I am in love with the uniform designs. Is there a way that the crew of the Tiberius can start to move to those uniforms as sort of the beta testers for the uniforms? I can really see back story being created as the crew helps to field and design all the cool glowy tech on the uniform. Just imagining the possiblities are quite fun.
Title: Re: Uniforms
Post by: Jen on October 15, 2007, 12:44:35 PM
I like them too...I'm down with that if everyone else is.
Title: Re: Uniforms
Post by: KingIsaacLinksr on October 15, 2007, 12:46:18 PM
Why not?  We've made the ship, the crew, a new shuttle, lets make the uniforms! :starwars: 

King Linksr
Title: Re: Uniforms
Post by: X on October 15, 2007, 01:40:13 PM
I put in one pic and here are mroe that I found. The large pic in this series shows the uniform in various stages of added accessories.
Title: Re: Uniforms
Post by: Jen on October 15, 2007, 01:45:05 PM
Something to keep in mind is that this game is set during a time of war. I've seen these images on the  STO site and LOVE the artwork. But the uniforms look like they reflect the fact that the story in the game takes place during on-going conflict—particularly the last images. The first ones are fairly normal but the last post looks somewhat like body armor. IF we do take this route, which I like because once the game comes out we can mesh any guild we form with our ongoing RPG stories, we may eventually want to consider the war aspect for our RPG.
Title: Re: Uniforms
Post by: X on October 15, 2007, 01:52:10 PM
I thought about that and figured that Starfleet, after the hurting the Dominion gave them, might be field testing modular components for uniforms as a means of protection. Given that the Klingons and Jem'Hadar are all for personal combat, Starfleet fielding uniforms that can add armor or sensor tool could be a first step.


I did notice that they went more to phasers shaped like guns again. Something that I approve of only because a pistol shape is more accurate and I never believed that the TNG styled phasers would be seen as less of a threat.
Title: Re: Uniforms
Post by: 3 Ducks in a Man Costume on October 15, 2007, 02:10:11 PM
I've gotta say that I think these uniforms are a bit too "superhero" for my tastes. To be more specific, though, they seem to borrow too much from Dominion and Cardassian design. And while, yes, the Federation did take a beating in the war, they did it without compromising their simple uniform style. The pros for this modular design are that they can be modified for light duty and heavy battle and that they would seem to be more adaptable to the wide variety of body (species) types in Starfleet. The cons: modular designs have more parts, which means that more can go wrong with them; and the belts look bulky and would play havoc with any species (like humans) that requires some level of lumbar support when they sit for over a half-hour. Also, not related to the modular design, what the heck is with the phaser? Why'd they have to change it back to a gun-looking thing?

I know we're supposedly in a time of war (against whom, again?), but the Federation has been in dozens of wars and not felt the need to change the simplicity of the uniform. Ships and weapons maybe (which is why I concede the phaser argument), but not even the Borg made a significant impact on the clothes.

That's my two cents. I don't think the uniforms are crap--maybe just a little overwrought.
Title: Re: Uniforms
Post by: KingIsaacLinksr on October 15, 2007, 02:13:51 PM
Those are very cool Just X.  Looks like an interesting game ahead.  

King Linksr
Title: Re: Uniforms
Post by: X on October 15, 2007, 02:19:40 PM
Quote from: 3 Ducks in a Man Costume on October 15, 2007, 02:10:11 PM
I've gotta say that I think these uniforms are a bit too "superhero" for my tastes. To be more specific, though, they seem to borrow too much from Dominion and Cardassian design. And while, yes, the Federation did take a beating in the war, they did it without compromising their simple uniform style. The pros for this modular design are that they can be modified for light duty and heavy battle and that they would seem to be more adaptable to the wide variety of body (species) types in Starfleet. The cons: modular designs have more parts, which means that more can go wrong with them; and the belts look bulky and would play havoc with any species (like humans) that requires some level of lumbar support when they sit for over a half-hour. Also, not related to the modular design, what the heck is with the phaser? Why'd they have to change it back to a gun-looking thing?

I know we're supposedly in a time of war (against whom, again?), but the Federation has been in dozens of wars and not felt the need to change the simplicity of the uniform. Ships and weapons maybe (which is why I concede the phaser argument), but not even the Borg made a significant impact on the clothes.

That's my two cents. I don't think the uniforms are crap--maybe just a little overwrought.

I would disagree. I think the federation has constantly been altering their uniforms due to the circumstances happening to starfleet at the time. Look at how the uniform progressed during the course of DS9.

As for the pistol type phasers, they aren't really different than the wand type phasers and the resoning behind the wand type phasers, expecially considering how all the larger phasers are designed like gun, didn't make much sense.

Sure, they have a lot of potential accessories, but I don't think that you need to be decked out in the body armor on a daily basis.

I think the federation goes through changes almost too often. Look at the personal forcefield that are suposedly canon from TAS. We haven't seen them since and I would rather one of those than a bulky space suit that didn't seem to change much since the days of the NX-01
Title: Re: Uniforms
Post by: KingIsaacLinksr on October 15, 2007, 02:26:13 PM
I think that they haven't changed the bulky suits because they want you to remember that these people are outside the ship in space.  Just me :)

King Linksr
Title: Re: Uniforms
Post by: Jen on October 15, 2007, 03:16:10 PM
Quote from: 3 Ducks in a Man Costume on October 15, 2007, 02:10:11 PM
That's my two cents. I don't think the uniforms are crap--maybe just a little overwrought.
Your entitled to your opinion but let me remind everyone this is a story with no pictures. Who cares what uniforms we have or what they look like? We can't see them anyway. Besides, a lot of the uniforms in past Trek shows/movies were pretty ridiculous. Need I remind you of the ugly man skirts?

Again, if the game ever comes out and if we're still writing in this RPG I would hope that fellow Treksf board members would play STO too...particularly the RPG members. I think the game would be a nice adaptation, and add a second tier to our future on-going RPG stories. So, the uniform explanation is an interesting bridge between the two. That's all I'm saying.

All of this, for me, is based on "if".
Title: Re: Uniforms
Post by: Rico on October 15, 2007, 03:25:03 PM
I like them pretty much.  It's hard to tell how they really will look until you see them fully in 3-D.  But I think they still look "Trek-like" enough and yet new and different as well.
Title: Re: Uniforms
Post by: PepperDude on October 15, 2007, 05:32:29 PM
QuoteAgain, if the game ever comes out and if we're still writing in this RPG I would hope that fellow Treksf board members would play STO too...particularly the RPG members. I think the game would be a nice adaptation, and add a second tier to our future on-going RPG stories.

That's a good idea Jen. It'd be nice to involve the STO storyline with our RPG.

The main reason the uniforms have all the extra "gear" is to show off to your friends and enemies what type of cool gear you have in the game. Remember that STO is an online game and if everyone had the same uniform on with no ability to upgrade the game would be kinda' bland. One of the main attractions of any MMORPG is the ability to change/upgrade your avatar's appearance and gear. STO needs to have this feature to attract and retain players.
Title: Re: Uniforms
Post by: KingIsaacLinksr on October 15, 2007, 07:20:22 PM
Quote from: Jen on October 15, 2007, 03:16:10 PM
Quote from: 3 Ducks in a Man Costume on October 15, 2007, 02:10:11 PM
That's my two cents. I don't think the uniforms are crap--maybe just a little overwrought.
Your entitled to your opinion but let me remind everyone this is a story with no pictures. Who cares what uniforms we have or what they look like? We can't see them anyway. Besides, a lot of the uniforms in past Trek shows/movies were pretty ridiculous. Need I remind you of the ugly man skirts?

Again, if the game ever comes out and if we're still writing in this RPG I would hope that fellow Treksf board members would play STO too...particularly the RPG members. I think the game would be a nice adaptation, and add a second tier to our future on-going RPG stories. So, the uniform explanation is an interesting bridge between the two. That's all I'm saying.

All of this, for me, is based on "if".

I would very much be up for that.  :) I have no life  :'( :'(

:) 

King Linksr
Title: Re: Uniforms
Post by: iceman on October 16, 2007, 05:14:41 AM
Great idea
Title: Re: Uniforms
Post by: KingIsaacLinksr on October 17, 2007, 08:20:10 AM
Quote from: Kinglinksr on October 15, 2007, 07:20:22 PM
I would very much be up for that.  :) I have no life  :'( :'(

:) 

King Linksr

To add to that, I also have a personal voice chat server that we could use when that comes out.  (I use it to keep in touch with old guildies from my old guild).  I know its far off, but its a thing to keep in mind.

King Linksr
Title: Re: Uniforms
Post by: Jen on October 17, 2007, 09:03:20 AM
Coolness...
Title: Re: Uniforms
Post by: billybob476 on October 17, 2007, 09:43:41 AM
Cool idea for the RPG, it could bring in some interesting story elements (like fun pieces of tech that can be imagined). I am so looking forward to STO. Please PLEASE God don't let this game suck!
Title: Re: Uniforms
Post by: KingIsaacLinksr on October 17, 2007, 12:41:11 PM
Quote from: billybob476 on October 17, 2007, 09:43:41 AM
Cool idea for the RPG, it could bring in some interesting story elements (like fun pieces of tech that can be imagined). I am so looking forward to STO. Please PLEASE God don't let this game suck!

Idk...after Star Trek Legacy, anything can go.  I'm very much hoping for a good game.

King Linksr
Title: Re: Uniforms
Post by: Jen on October 17, 2007, 01:08:48 PM
So what about the uniform idea that Just X asked about? I say good bridge between the game and our story...Anyone else have an opinion? :)
Title: Re: Uniforms
Post by: Geekyfanboy on October 17, 2007, 01:42:59 PM
I think it's a mute point since we are not a visual RPG game. Honestly uniforms are the last thing I'm worried about when it comes to RPG. If you like the idea Jen then I'm cool with whatever you decide.
Title: Re: Uniforms
Post by: Jen on October 17, 2007, 01:50:00 PM
Yeah, I mentioned the same in an earlier post—though I don't think it hurts anything to do so. There are many visuals we describe through words...the uniforms are just one more aspect.
Title: Re: Uniforms
Post by: Geekyfanboy on October 17, 2007, 02:32:26 PM
Quote from: Jen on October 17, 2007, 01:50:00 PM
Yeah, I mentioned the same in an earlier post—though I don't think it hurts anything to do so. There are many visuals we describe through words...the uniforms are just one more aspect.

Like I said.. if you like it.. I like it :)
Title: Re: Uniforms
Post by: 3 Ducks in a Man Costume on October 18, 2007, 08:26:06 AM
I'm going to go with the idea that, since this is primarily text based, we shouldn't worry too much about the uniforms. If you need to talk about some part of your character's uniform and want to include one of these new adaptations, no problem. We could probably just let the uniform develop organically like the rest of the story, and we'd end up with something interesting. But, honestly, how much do we really think we're going to be noticing and describing uniforms? We have the Romulans to evade, spies to uncover, and two cultures to unite.
Title: Re: Uniforms
Post by: Jen on October 18, 2007, 08:33:21 AM
I think that was Just X's original proposition...develop it over time. Thinking beyond the current story line and sub plots here—some people need things to do that don't involve assassinations, commanding starships or counseling crewmen. :) Not everyone has a role that involves those sorts of jobs.
Title: Re: Uniforms
Post by: X on October 18, 2007, 11:15:44 AM
Okay, I think I should clarify why I brought up the uniforms. So here I go.

As a writer and one that often enjoys reading the written word, I find a story without description to be woefully lacking. While we are writing, to write without discription doesn't hold much weight.

Having seen uniforms evolve over the course of several series, I see how the "look" of a crew is just as important as the "heart" of a crew.

I also look back and remember how every starship had their own crest in Kirk's time and it was the actions of his ship and crew that altered the face of the starfleet uniform and the crest. The mark of the enterprise became the mark of Starfleet.

Now here is where it gets interesting. From future shows, books, and games, we have an idea on how the face of the universe might change.

Then I thought "hey wouldn't it be cool if the TIberius got new uniforms and from those new uniforms, the future adopts the look of the crew?"

To that end I felt that giving the crew a new look to assist in their mission could spin off, at least in our own canon, to the future look of Starfleet.


Again, I know we are text and look doesn't matter as much as words, but it's because of these little touches that can turn a decent story into a epic tale. Would Moby Dick be as memorable if it was just a run of the mill whale?

When I read what is happening I try to see what is happening in my mind as I think most people do. I bet that if you asked everyone right now, they would have a different idea of which version of the uniform that the crew is wearing. By recomending a set uniform, we can have a united vision and developing that tech on the uniforms can be a secondary story that brings flavor to the season and characters.

I can't remember a star trek story that doesn't have two or more things happening at the same time during the episode. Well, except for the two parters.
Title: Re: Uniforms
Post by: tmunter on January 13, 2008, 09:53:24 AM
They look awesome, but I was wondering where you got these pictures. I looked everywhere for them on the STO site, but I couldn't find them.
Title: Re: Uniforms
Post by: Jen on January 13, 2008, 10:04:07 AM
Yeah, they're gone now... they were on the original STO site, but I think they went away after they updated the website with a newer version. I think  these images may be on Perpetual's site now...